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Arceuus Spellbook Beta and A Kingdom Divided Preparation

Game Updates, 28 April 2021

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Issues and Hotfixes (April 29th)

Issues Raised | Current Progress

(11:50 BST) Arceuus Teleport spells are showing the incorrect icons in the Portal Nexus. | (15:10 BST) [FIXED] The correct icons should now appear.

(11:52 BST) The book on Tempoross in the PoH bookcase is currently displaying the wrong name. | (12:17 BST) [FIXED] You should now see the correct name for the book.

(12:05 BST) The Theatre of Blood Rewards Chest is not showing up in it's usual spot. | (12:10 BST) [FIXED] The chest has returned and been told to book official time off before disappearing again.

(12:15 BST) Players can create female body with male heads. | (12:40 BST) [FIXED] This issue has been resolved.

(12:22 BST) Players are not receiving clue steps from Radimus. | (12:40 BST) [FIXED] Clue steps can be received once again from Rasimus Erkle.

(12:22 BST) Players would like to have easy access to bones to test out Sinister Offering. | (12:40 BST) [FIXED] 1,000 of each type of Bone can be found inside your bank in the Beta Worlds.

(13:25 BST) The interface for Hot Air Balloon travel cutscenes is missing. | (15:10 BST) [FIXED] You can safely travel in Hot Air Balloons once again.

(14:30 BST) The Granite Hammer and Tzhaar-ket-em are now too strong. | (14:30 BST) We've opted to revert both of these changes as they had an impact on the current meta that we didn't quite anticipate. We'll potentially revisit this again with the other upcoming Equipment Rebalance Changes, but we'll make sure to reach out to various communities first and present any potential changes in a future blog.

(15:40 BST) Players are reporting delays in movements when music tracks end. | (16:00 BST) [FIXED] Music tracks ending will no longer cause delays.

(April 29th - 11:00 BST) Combat experience in the PoH is giving less XP than normal. | (April 29th - 11:00 BST) Last night we released a hotfix that reduces experience gained within the PoH by 90%. This is a temporary solution whilst we look into current methods being used to gain accelerated amounts of combat experience.

Though we do say it ourselves, we reckon this update is truly spellbinding! We've opened a special Beta world for members to try out the new Arceuus Spellbook before the release of A Kingdom Divided and made some main game changes that set the stage for this exciting new chapter. We've also tweaked Below Ice Mountain, rebalanced some equipment and launched more 20th anniversary merch! Abracadabra, let's be 'aving ya...

A Kingdom Divided: Beta

The next chapter of the Great Kourend storyline is on the horizon – A Kingdom Divided. Ahead of its release, we've been working hard on one of the additional rewards for completing this continuation. Introducing: the Arceuus Spellbook!

We're giving you the chance to experience the reworked book and try out all of the new spells across Gielinor. As of today, members will be able to log-in to the special Beta-worlds and test all the new additions and changes!

How do I access the Beta worlds?

Only members can access the Beta. When the game has loaded, you can find the beta worlds W401 (US), W407 (UK) and W412 (AUS), which will be highlighted in blue within the World Selection screen.

What happens when I log in?

Choosing any of these worlds will load a separate profile to your main account. Once you've logged-in, you'll find yourself within Ferox Enclave, with max skills and suitable gear, along with an Inventory full of Runes! If you're wanting to try out some other gear or experiment with different stats, head to the rooms next to the Castle Wars and Free-For-All portals, and rummage in the Supply Chests on the tables. Here you can select your gear and set your stats accordingly.

What can I do in the Beta?

You’ll be able to take part in any content you could find on the main game worlds, apart from the Inferno.

Existing Spells

So, what's cookin' in the new spellbook? First, let's cast a glance over the already existing spells and any changes that may come with them:

Reanimation Spells

In the current Arceuus Spellbook, there is a reanimation spell for each relevant creature, making a grand total of 22 spells. With the rework, these will be replaced by four new reanimation spells. No changes will be made to the amount of experience granted from reanimating creatures.

Spooky scary skeletons!

With this update, these changes to reanimation spells will also be available in the main game.

Icon | Spell Name | Magic Requirement | Runes Needed | Magic Exp | Description

| Basic Reanimation | 16 | 4 Body & 2 Nature | 32 | Can be used to reanimate the ensouled heads of Goblins, Monkeys, Imps, Minotaurs, Scorpions, Bears and Unicorns.

| Adept Reanimation | 41 | 4 Body, 3 Nature & 1 Soul | 80 | Can be used to reanimate the ensouled heads of Dogs, Chaos Druids, Ogres, Giants, Elves, Trolls and Horrors.

| Expert Reanimation | 72 | 1 Blood, 3 Nature & 2 Soul | 138 | Can be used to reanimate the ensouled heads of Kalphites, Dagannoth, Bloodvelds, TzHaar and Demons.

| Master Reanimation | 90 | 2 Blood, 4 Nature & 4 Soul | 170 | Can be used to reanimate the ensouled heads of Aviansie, Abyssal Creatures and Dragons.

Teleport Spells

Most of the teleport spells will be unchanged with this rework. However, the teleport to the Lumbridge Graveyard has been replaced with an Arceuus Library teleport. Handy!

Moving and grooving!

For any players currently with Lumbridge Graveyard Teleport Tablets, these will be changed into Arceuus Library Teleport Tablets.

With this update, the change to teleport spells will also be available in the main game.

Icon | Spell Name | Magic Requirement | Runes Needed | Magic Exp | Description

| Arceuus Home Teleport | 1 | None | 0 | Teleports to the Dark Altar in Great Kourend.

| Arceuus Library | 6 | 2 Earth & 1 Law | 9 | Teleports north of the Grand Library in Arceuus (replaces the teleport to Lumbridge Graveyard).

| Draynor Manor | 17 | 1 Earth, 1 Water & 1 Law | 16 | Teleports to Draynor Manor.

| Battlefront | 23 | 1 Earth, 1 Fire & 1 Law | 19 | Teleports to the tomb north-west of the Kebos battlefront.

| Mind Altar | 28 | 1 Law & 2 Mind | 22 | Teleports to the Mind Altar.

| Respawn | 34 | 1 Law & 1 Soul | 27 | Teleports to the player's respawn location.

| Salve Graveyard | 40 | 1 Law & 2 Soul | 30 | Teleports to the Salve graveyard.

| Fenkenstrain's Castle | 48 | 1 Earth, 1 Law & 1 Soul | 50 | Teleports to Fenkenstrain's Castle

| West Ardougne | 61 | 2 Law & 2 Soul | 68 | Teleports to West Ardougne

| Harmony Island | 65 | 1 Law, 1 Nature & 1 Soul | 74 | Teleports to Harmony Island

| Cemetery | 71 | 1 Blood, 1 Law & 1 Soul | 82 | Teleports to the Forgotten Cemetery in the Wilderness.

| Barrows | 83 | 1 Blood, 2 Law & 2 Soul | 90 | Teleports to the Barrows.

| Ape Atoll | 90 | 2 Blood, 2 Law & 2 Soul | 100 | Teleports to the Ape Atoll Dungeon (Requires completion of Monkey Madness I).

New Spells

And for our next trick... brand shiny new spells! To use these you will have to complete all of A Kingdom Divided, apart from Ghostly Grasp and Inferior Demonbane. Demonic Offering is the only spell we've left out from the Beta, as we've not added the Demonic Ash item yet. Other than that, you'll be free to wreak havoc with these excellent enchantments:

It's Degrime time!

Icon | Spell Name | Magic Requirement | Type | Runes Needed | Magic Exp | Base Max Hit | Description

| Ghostly Grasp | 35 | Combat | 1 Chaos & 4 Air | 22.5+ Damage | 12 | 10% chance to stop the enemy from moving for two ticks.

| Resurrect Ghost | 38 | Resurrection | 5 Mind,10 Air & 1 Cosmic | 55 | - | Resurrects a Ghost that will attack your enemies with magic damage at the cost of 2 Prayer points. It will remain alive a cycle for every Magic level the player had at the time and has a max hit of 1.

| Inferior Demonbane | 44 | Combat | 1 Chaos & 4 Fire | 27+ Damage | 16 | Only works against demonic foes.

| Shadow Veil | 47 | Skilling | 5 Earth, 5 Fire & 5 Cosmic | 58 | - | 15% chance to avoid Stun damage while thieving. It will remain active at one cycle for every Magic level the player has at the time (stacks with Dodgy Necklace).

| Dark Lure | 50 | Skilling | 1 Death & 1 Nature | 60 | - | Attracts an enemy towards you and prevents fleeing. Doesn't work on foes who can't move.

| Skeletal Grasp | 56 | Combat | 1 Death & 8 Earth | 33+ Damage | 18 | 25% chance to stop the enemy from moving for four ticks.

| Resurrect Skeleton | 57 | Resurrection | 5 Death, 10 Earth & 1 Cosmic | 70 | - | Resurrects a Skeleton that will attack your enemies with Ranged Damage at the cost of 4 prayer points. It will remain alive a cycle for every Magic level the player had at the time and has a max hit of 2.

| Mark of Darkness | 59 | Support | 1 Soul & 1 Cosmic | 70 | - | An enemy with this spell cast upon them suffers an array of debuffs:Corruption occurs twice as often.Your grasping spells are twice as effective (both success % chance and the duration are doubled)Demonbane spells deal an additional 25% damage against demonic enemies.Demonbane spells have additional 25% accuracy against demonic enemies. This spell will last a cycle for every Magic level the player has at the time.

| Superior Demonbane | 62 | Combat | 1 Soul & 8 Fire | 36+ Damage | 23 | Only works against demonic foes.

| Lesser Corruption | 64 | Support | 1 Death & 2 Soul | 75 | - | 33% chance to inflict corruption upon your target with your next damaging hit.

| Vile Vigour | 66 | Prayer | 1 Soul & 3 Air | 76 | - | Converts all Prayer points into run energy.

| Degrime | 70 | Skilling | 4 Earth & 2 Nature | 83 | - | Cleans all herbs in the Inventory (half the Herblore experience is given).

| Ward of Arceuus | 73 | Support | 4 Soul, 2 Nature & 1 Cosmic | 85 | - | When this is cast, the player gains an array of buffs:Immune to corruption.Grasp spells only last for 0.6 seconds.Damage from demonic foes is reduced by 10%. This spell will last one cycle for every Magic level the player has at the time.

| Resurrect Zombie | 76 | Resurrection | 5 Blood, 10 Fire & 1 Cosmic | 88 | - | Resurrects a Zombie that will attack your enemies with melee damage at the cost of 6 Prayer points. It will remain alive one cycle for every Magic level the player had at the time and has a max hit of 3.

| Undead Grasp | 79 | Combat | 1 Blood & 12 Fire | 46.5+ Damage | 24 | 50% chance to stop the enemy from moving for four ticks.

| Death Charge | 80 | Support | 1 Death, 1 Blood & 1 Soul | 90 | - | When cast the next Slayer creature that the caster kills will recharge 15% of their special attack energy.

| Dark Demonbane | 82 | Combat | 2 Soul & 12 Fire | 43.5+ Damage | 30 | Only works against demonic foes.

| Greater Corruption | 85 | Support | 1 Blood & 3 Soul | 95 | - | 66% chance to inflict corruption upon your target with your next damaging hit.

| Sinister Offering | 92 | Prayer | 1 Blood & 1 Wrath | 180 | - | Converts up to 3 sets of bones into Prayer points and gives 3 times the base experience.

New Mechanics

Combat Spells

Some items can be used to auto-cast spells:

  • Slayer's Staff

  • Skull Sceptre (which has had its Attack bonus increased from +4 to +10)

  • Ahrim's Staff

  • Staff of the Dead

  • Kodai Wand

The following spells from the Arceuus Spellbook can be auto-casted:

  • Inferior Demonbane

  • Superior Demonbane

  • Dark Demonbane

  • Ghostly Grasp

  • Skeletal Grasp

  • Undead Grasp